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Vol. 3 No. 1 (2018)
Published:
2018-07-31
Full Issue
Cover
Articles
Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children.
Wildan Ali, Vera Jenny Basiroen, Clara Fang
1-7
PDF
Abstract views: 512 ,
PDF downloads: 60
Gamification of Immersive Meditation Practice in Virtual Reality
Matthew John Moroz, Bianca Calagiu
8-13
PDF
Abstract views: 519 ,
PDF downloads: 60
The Design and Development of Backend System for a Game Application
Louis Joshua Tandey
14-20
PDF
Abstract views: 441 ,
PDF downloads: 60
The Effect of Gamified Teamwork on Business-related Idea Generation
Polina Trusova
21-29
PDF
Abstract views: 338 ,
PDF downloads: 60
Introducing Gamification Methods To High School Student At Bina Nusantara University Alam Sutera
Arsa Widitiarsa Utoyo
30-36
PDF
Abstract views: 257 ,
PDF downloads: 60