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e-ISSN:

2548-480X

   

Editor-in-Chief:

Ida Bagus Kerthyayana Manuaba, Ph.D 

N. Nurul Qomariyah, Ph.D

Bina Nusantara University International
Computer Science Program
Senayan, Jakarta - 10270, Indonesia

Co-Editor:

Ardimas Andi Purwita, Ph.D
Bina Nusantara University International
Computer Science Program
Senayan, Jakarta - 10270, Indonesia

Editorial Board

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Submit Your Paper

 

Journal Aims

The Journal of Games, Game Art, and Gamification (JGGAG) is a double blind peer-reviewed interdicipinary journal that publishes original papers on all branches of the academic areas and communities. Thematic areas include, but are not limited to:

Games
AI applications for serious games, Alternate reality games, Animation for serious games and virtual worlds, Artifacts and art with purpose, Augmented reality, Case studies in serious games and virtual worlds, Experimental serious games design, Game AI and artificial life, Game-based learning, edutainment and training, Non digital games, Serious games methodologies.

Game Art
Game design, Multimedia gaming, Serious game art, Serious game design, Virtual characters, Virtual environments

Gamification
Gamification of Learning, Education and Training, Marketing and Promotion related with gamification, Gamification in Health and Sports.

JGGAG publishes scholarly articles, such as original research articles and reviews, position papers and other critical and creative responses.

The average time between submission and final decision is 60 days and the average time between acceptance and publication is 30 days.


Frequency: Published bi-annualy in July and December.

Call for Papers: Six issue of the Journal of Game, Game Art, and Gamification

2021-04-07

CALL FOR PAPERS

Journal of Game, Game Art, and Gamification (e-ISSN: 2548-480X) Vol. 6 No. 1

Link to the call: https://journal.binus.ac.id/index.php/jggag/announcement

 

The Journal of Game, Game Art, and Gamification (JGGAG), a blind peer-reviewed interdisciplinary journal of the Game Research Network, invites submissions on the theme of game, game art, and gamification. 

Published bi-annually, JGGAG brings together researchers from industry and academics, and providing an open-access international forum to exchange and share their experiences, new ideas, and research results about all aspects of games. JGGAG aims to encourage scholarly conversations about game, game art, and gamification. All accepted articles will be published on FREE of an article-processing charge, and will also be freely available to all readers with worldwide visibility and coverage.

 

JGGAG has been accredited “SINTA 4” by The Ministry of Research-Technology and Higher Education Republic of Indonesia. We welcome contributions from researchers of all backgrounds, including submissions from the industry, academics and students. The journal admits original research articles, reviews, position papers, and other critical and creative responses to game, game art, and gamification. The journal also encourages researchers to showcase their demo or presentation videos, together with their articles, to international audiences.

These are recommended topics, but not limited to:

1.   AI applications for serious games
2.   Alternate reality games
3.   Animation for serious games and virtual worlds
4.   Artifacts and art with purpose
5.   Augmented reality
6.   Case studies in serious games and virtual worlds
7.   Experimental serious games design
8.   Game AI and artificial life
9.   Game-based learning, edutainment and training
10. Game design
11. Games for health, well-being and exercise
12. Games for social innovation & change
13. Gamification
14. Human-computer interaction

15. Mobile games
16. Multimedia gaming
17. Pervasive gaming
18. Serious game art
19. Serious game analytics
20. Serious game assessment
21. Serious game evaluation
22. Serious game design
23. Serious game development
24. Serious games methodologies
25. Serious game playtesting
26. User-modelling in serious games
27. Virtual characters
28. Virtual environments
29. Virtual reality
30. Game art
31. Non digital games

 

Important Dates

Submission of papers               :  30 June 2021

Notification of acceptance        :  within 5-7 days from the date of manuscript submission

Date of publishing                   :  31 July 2021

All manuscripts are written in English. Submission guidelines and procedures can be found on the journal's website: https://journal.binus.ac.id/index.php/jggag/about/submissions

Inquiries can be sent to:

Ida Bagus Kerthyayana Manuaba, Ph.D, Binus University, Indonesia, imanuaba@binus.edu

Nunung Nurul Qomariyah, Ph.D, Binus University, Indonesia, nunung.qomariyah@binus.edu

 

Editor contact email: jggag@binus.edu

Website: https://journal.binus.ac.id/index.php/jggag

 

Vol. 4 No. 1 (2019)

Published: 2019-07-01

Sesame Credit: Social Compliance Gamification in China

Alessandro Vieira dos Reis, Livia Topper Press

7-13

Abstract views: 11 , PDF downloads: 8

Mengenal Aksara Bali: Balinese Script game education based on mobile application

I Gede Andika, Daniel Eka Saputra, Christina Purnama Yanti, Gede Indrawan

1-6

Abstract views: 17 , PDF downloads: 0
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