e-ISSN:

2548-480X

     

Editor-in-Chief:

Raymond Bahana

Bina Nusantara University International
Computer Science Program
Senayan, Jakarta - 10270, Indonesia

2025 Journal Metrics

Google Scholar Citation Data:
___ Citations: 280 (i)
___ h-index: 9 (i)
___ i10-index: 9 (i)
 
 
 
 

Website Visitor Metrics
Web Analytics Made Easy - Statcounter

Submit Your Paper

 

Journal Aims

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to:

Games
AI applications for serious games, Alternate reality games, Animation for serious games and virtual worlds, Artifacts and art with purpose, Augmented reality, Case studies in serious games and virtual worlds, Experimental serious games design, Game AI and artificial life, Game-based learning, edutainment and training, Nondigital games, Serious game methodologies

Game Art
Game design, Multimedia gaming, Serious game art, Serious game design, Virtual characters, Virtual environments

Gamification
Gamification of Learning, Education and Training, Marketing and Promotion related to gamification, Gamification in Health and Sports.

JGGAG publishes scholarly articles, such as original research articles and reviews, position papers, and other critical and creative responses.

The average time between submission and final decision is 60 days and the average time between acceptance and publication is 30 days.


Publication Frequency: Published three times a year in April, August and December.

BINUS Journal System Maintenance|10–11 February 2026

2026-02-07

 

Dear Authors,

Please be informed that the BINUS Journal system will be under maintenance on 10–11 February 2026. Access to the website, including manuscript submission, peer review, and reading services, will be temporarily unavailable.

Normal operations will resume on 12 February 2026.

Regards, 

Journal of Games, Game Art, and Gamification (JGGAG)

Vol. 10 No. 3 (2025)

Published: 2025-12-29

Implementation of Finite State Machine in Flowchart-Based Visual Programming Game

Iqbal Al Mahdi, Saiful Bukhori, Muhammad Ariful Furqon

93-105

Abstract views: 109 , PDF downloads: 70
Abstract views: 144 , PDF downloads: 41
Abstract views: 334 , PDF downloads: 143
Abstract views: 169 , PDF downloads: 82

Combining Search-Based and Evolutionary Techniques for Autonomous Pac-Man Gameplay

Muhammad Haramain Asyi Emirryan, Jeffrey Matthew Hadisaputro, Galih Putra Aditama, Juwono

131-137

Abstract views: 94 , PDF downloads: 49
View All Issues