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Ida Bagus Kerthyayana Manuaba, Ph.D 

N. Nurul Qomariyah, Ph.D

Bina Nusantara University International
Computer Science Program
Senayan, Jakarta - 10270, Indonesia


Ardimas Andi Purwita, Ph.D
Bina Nusantara University International
Computer Science Program
Senayan, Jakarta - 10270, Indonesia

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Journal Aims

The Journal of Games, Game Art, and Gamification (JGGAG) is a double blind peer-reviewed interdicipinary journal that publishes original papers on all branches of the academic areas and communities. Thematic areas include, but are not limited to:

AI applications for serious games, Alternate reality games, Animation for serious games and virtual worlds, Artifacts and art with purpose, Augmented reality, Case studies in serious games and virtual worlds, Experimental serious games design, Game AI and artificial life, Game-based learning, edutainment and training, Non digital games, Serious games methodologies.

Game Art
Game design, Multimedia gaming, Serious game art, Serious game design, Virtual characters, Virtual environments

Gamification of Learning, Education and Training, Marketing and Promotion related with gamification, Gamification in Health and Sports.

JGGAG publishes scholarly articles, such as original research articles and reviews, position papers and other critical and creative responses.

The average time between submission and final decision is 60 days and the average time between acceptance and publication is 30 days.

Frequency: Published bi-annualy in July and December.

Vol. 6 No. 2 (2021)

Published: 2022-01-01

Appreciative Learning for Immersive Reward System in Education Game Development

Hanny Haryanto, Ardiawan Bagus Harisa, Indra Gamayanto


Abstract views: 147 , PDF downloads: 130

Gyroscope Implementation in Arcade Shooter Game “Full Metal Parabellum”

Darius Andana Haris, Jeanny Pragantha, Carmello Fabrian Husen


Abstract views: 112 , PDF downloads: 85
Abstract views: 236 , PDF downloads: 198
Abstract views: 160 , PDF downloads: 75
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