Preview of the currently selected image.





Ida Bagus Kerthyayana Manuaba, Ph.D 

N. Nurul Qomariyah, Ph.D

Bina Nusantara University International
Computer Science Program
Senayan, Jakarta - 10270, Indonesia

Editorial Board


2023 Journal Metrics

Google Scholar Citation Data:
___ Citations : 95 (i)
___ h-index: 6 (i)
___ i10-index: 2 (i)
SINTA Accreditation: 4
___ Subject Area: Science, Art (i)
___ Impact Factor: 0 (i)

Website Visitor Metrics
  Web Analytics Made Easy - Statcounter

Submit Your Paper


Journal Aims

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to:

AI applications for serious games, Alternate reality games, Animation for serious games and virtual worlds, Artifacts and art with purpose, Augmented reality, Case studies in serious games and virtual worlds, Experimental serious games design, Game AI and artificial life, Game-based learning, edutainment and training, Nondigital games, Serious game methodologies

Game Art
Game design, Multimedia gaming, Serious game art, Serious game design, Virtual characters, Virtual environments

Gamification of Learning, Education and Training, Marketing and Promotion related to gamification, Gamification in Health and Sports.

JGGAG publishes scholarly articles, such as original research articles and reviews, position papers, and other critical and creative responses.

The average time between submission and final decision is 60 days and the average time between acceptance and publication is 30 days.

Frequency: Published bi-annually in June and December.

Vol. 8 No. 1 (2023)




Published: 2023-06-26

Valkyria Chronicles Game and the “Cute” Memory of War

Iskandar Zulkarnain, Otniel Joviand Christiandrew


Abstract views: 214 , PDF downloads: 121

Lego-based Game as a Way to Improve Student’s Physics Education

Emannuel Saptaputra, Bayu Dirgantoro, Sebastian Andrew


Abstract views: 100 , PDF downloads: 94

Gamification Using Visual Novel to Improve Chemistry Learning Motivation

Louis Khrisna Putera Suryapranata, Felix Intan Bahagia, Irene Astuti Lazarusli


Abstract views: 200 , PDF downloads: 174

Educational Game Scenario Model Based On Imperative Game Goal Typology

Rickman Roedavan, Yahdi Siradj, Stella Stefany


Abstract views: 179 , PDF downloads: 137
Abstract views: 207 , PDF downloads: 109
View All Issues