Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children.
Main Article Content
Abstract
To spark interest and curiosity in children to make them research more about the subject. The writers also aims to re-tell history in a more visual manner which is more attractive to children as oppose to currently used text heavy history book and to make history more interesting by using an interactive teaching method by using gamification.
Dimensions
Plum Analytics
Article Details
Issue
Section
Articles
This work is licensed under a Creative Commons Attribution 4.0 International License.
The author(s) assign to JGGAG licence to use this document for personal use and in courses of instruction provided that the article is used in full and this copyright statement is reproduced. The authors also grant a non-exclusive licence to JGGAG to publish this document in full on the World Wide Web within the JGGAG website. Any other usage is prohibited without the express permission of the author(s).