Lego-based Game as a Way to Improve Student’s Physics Education
Main Article Content
Abstract
During the pandemic, most students are having difficulties interacting with one another. Despite being under quarantine for more than two years due to the global pandemic, remote learning has not been an efficient way to continue education. Most of them are struggling with specific subjects during online classes. Furthermore, students have trouble in all their classes, and Physics is the most difficult subject, according to news reports and statistics on education. The results of all the studies and interviews with the qualitative respondents indicate that educational games might improve students' academic performance. As a result, puzzle-game physics was developed to help students.
Plum Analytics
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
The author(s) assign to JGGAG licence to use this document for personal use and in courses of instruction provided that the article is used in full and this copyright statement is reproduced. The authors also grant a non-exclusive licence to JGGAG to publish this document in full on the World Wide Web within the JGGAG website. Any other usage is prohibited without the express permission of the author(s).
References
J. González-Sánchez, M. Cabrera, F. Luis, G. Vela, J. G. Luis, and F. Gutiérrez, "Using Videogames in Special Education," 2007.
S. Hill, "Games Rule the App Stores: Most Popular Genres 2020–2021," May 28, 2021. [Online]. Available: https://www.localizedirect.com/posts/most-popular-game-genres-revealed/.
M. Badger, J. C. Sangwin, E. Ventura-Medina, and C. Thomas, "PUZZLE-BASED LEARNING IN STEM SUBJECTS," p. 7–8, 2012.
R. House III, "Game Design: Theory and Practice, Second Edition," 2004.
A. Bray and J. Williams, "Why is physics hard? Unpacking students’ perceptions of physics," Journal of Physics: Conference Series, p. 1512(1), 2020.
A. Y. Chang, "Playing Nature: Ecology in Video Games.", no. 1836-8301, 2020.
Y. Cong, C. Liu, and J. Qian, "Research on Lego Multi-channel Development: Success and Improvement.," 2021.