Design UI/UX Mobile Games for Left Hand Dominant People

Main Article Content

Andreas Kurniawan
Nunnun Bonafix
Hendri Hartono

Abstract

The purpose of this research study is to get correlation between left-hand-dominant people with normal layout from mobile games application, and also to get the best suggestion layout for user interface & user experience design (UI/UX) mobile games towards left-hand-dominant people. Quantitative method is used for examination between left- hand-dominant people with user interface layout design. There were 22 left-hand-dominant people who love playing mobile game based. All participants played mobile game (PUBG- PlayerUnknown’s BattleGround) for 10 minute with 2 different layouts, normal design from developer and our modified design layout. Result; normal design layout is not significantly give any issues. Left-hand-dominant people accepted that normal basic layout. Before mobile games era, there were gamepads or joysticks with same standard layout buttons towards UI/UX mobile games screen and they were feeling fine about it.

Article Details

Section
Special Issues

References

H. Al-samarraie and Y. Ahmad, “Use of Design Patterns According to Hand Dominance in a Mobile User Interface,” 2016.

K. Browne and C. Anand, “An empirical evaluation of user interfaces for a mobile video game,” Entertain. Comput., vol. In Press, no. 1, pp. 1–10, 2011.

Y. Masud and M. A. Ajmal, “Left-handed People in a Right- handed World : A Phenomenological Study,” vol. 10, no. 1, pp. 49–60, 2012.

M. B. Wiryawan, “User Experience (UX) sebagai bagian dari pemikiran desain dalam pendidikan tinggi desain komunikasi visual,” Humaniora, vol. 2, no. 2, pp. 1158–1166, 2011.

I. P. Michael Brown, Aidan Kehoe, Jurek Kirakowski, Digital Games , the Aftermath : Qualitative Insights into Postgame Experiences, no. December. 2010.

M. Joselli and E. Clua, “gRmobile: A framework for touch and accelerometer gesture recognition for mobile games,” SBGAMES2009 - 8th Brazilian Symp. Games Digit. Entertain., pp. 141–150, 2009.

A. H. Cummings, “The Evolution of Game Controllers and Control Schemes and their Effect on their games,” 17th Annu. Univ. Southhampt. Multimed. Syst. Conf., pp. 1–8, 2007.

J. Smith and S. . Esq., “eSports Betting The Past and Future,”. SCCG Manag., no. September, pp. 1–40, 2017.

C. Hardyck and L. F. Petrinovich, “Left-handedness,” Psychol. Bull., vol. 84, no. 3, pp. 385–404, 1977.

A. Cata, “Playing with Usability : Why Technical Communicators Should Examine Mobile Games,” 2017.

J. Elam, “SPARTAN DAILY California,” vol. 149, no. 21, 2017.

J. Beeston, “Accessible Player Experiences ( APX ): The Players,” vol. 1, pp. 245–253, 2018.