Exploring the Buddha's Journeys and Students' Perception of Buddhist Adventure-Based Digital Games to Enhance English Language Skills
DOI:
https://doi.org/10.21512/lc.v19i1.12603Keywords:
digital games, Buddhist adventures, English learning, English language skillsAbstract
This research aims to explore the Buddha's journeys, the concept of Buddhist adventure-based digital games, and students' perception of Buddhist adventure-based digital games to enhance English language skills. This research employs descriptive research with a quantitative method. Questionnaires were distributed to 98 non-English students majoring in Buddhism who have experienced English language learning using Buddhist adventure-based digital games at Nalanda Institute in Jakarta after the lecturer integrated the game as a teaching tool, with the research conducted from March to July 2024. The findings indicate that 1) 95.90% of students have a good knowledge of the concept of digital games for learning English; 2) 100% of students have a good understanding of the Buddha Adventure; 3) 99.00% of students enjoyed learning English using digital games; 4) 95.90% of students are interested in incorporating these games into their English studies; 5) 96.90% of students have a good comprehension of learning English through Buddhist adventure-based digital games as a learning medium; 6) 98.00% of students support the effectiveness of this game to enhance their language skills, including listening, speaking, reading, and writing. Therefore, this study concludes that the perceptions of non-English students majoring in Buddhism towards Buddhist adventure-based digital games as a medium for learning English are highly significant. The results of this research imply that Nalanda Institute should integrate these findings into its learning policies.
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Copyright (c) 2025 Ferdy Anthonius, Mettadewi Wong, Aryusmar Aryusmar, Henry Chong

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