Experimental Design: Javanese Folktale Preservation Using Augmented Reality Technology

Authors

  • Damba Permatasakti Bina Nusantara University
  • Vera Jenny Basiroen Bina Nusantara University

DOI:

https://doi.org/10.21512/humaniora.v9i3.4501

Keywords:

Javanese folktale, folktale preservation, augmented reality

Abstract

This research was conducted to discover innovative and interesting methods to preserve also to reintroduce Javanese folktale to today’s society. The data were gathered from primary research through quantitative research to 104 respondents to know about folktale and opinion of modern preservation medium such as augmented reality medium, and also qualitative research through an in-depth interview to enrich the researcher’s fashion knowledge about printed technic and fabrics. Besides primary research, the researchers also conducted secondary research through various sources such as websites, e-articles, survey, and interview. The result of this research is an interactive scarf as a collaboration of fashion accessory as a physical medium and augmented reality technology to enhance its interactive experience. Based on the survey held, the most favorite fashion accessory among woman from the age of 18 until 30 years old is a scarf. Most women will have a scarf inside their bag, just in case they need it. By making an illustration of Javanese folktale on a scarf, it will hopefully attract the target market to retrace their memory and raise people’s awareness about Javanese folktale that seems to be forgotten in today’s era. The usage of augmented reality feature in this research is to give further information such as videos, images, or texts towards the illustration of the scarf by scanning the pattern by using the user’s smartphone.

Dimensions

Plum Analytics

Author Biographies

Damba Permatasakti, Bina Nusantara University

Visual Communication Design Department

Vera Jenny Basiroen, Bina Nusantara University

Visual Communication Design Department

References

Bascom, W. R. (1954). Four functions of folklore. The Journal of American Folklore, 67(266), 333-349. https://doi.org/10.2307/536411.

Emspak, J. (2018). What is augmented reality? Retrieved July 18th, 2018 from https://www.livescience.com/34843-augmented-reality.html.

Martin, J. N., & Nakayama, T. K. (2010). Intercultural communication in contexts (5th Ed.). New York, NY: McGraw-Hill. Retrieved from

http://content.lms.sabis.sakarya.edu.tr/Uploads/65470/42678/ıntercultural_communıcation_in_context.pdf.

Nielsen, J. P., & Kernaleguen, A. (1976). Influence of clothing and physical attractiveness in person perception. Perceptual and Motor Skills, 42(3), 775-780. https://doi.org/10.2466/pms.1976.42.3.775.

Purbasari, M., & Rahardja, A. (2016). Documenting the richness of Indonesia through the cultural color of Sumatera’s traditional textile and culinary product. Humaniora, 7(2), 179-188. https://doi.org/10.21512/humaniora.v7i2.3517.

Shin, K. (2013). Fashion as a communication tool. International Journal of Fashion Design, Technology, and Education, 6(3), 121-131. https://doi.org/10.1080/17543266.2013.852758.

Sibarani, R. (2013). Folklor sebagai media dan sumber pendidikan: Sebuah ancangan kurikulum dalam pembentukan karakter siswa berbasis nilai budaya Batak Toba. In Endraswara, S. (Eds.), Folklor nusantara: Hakikat, bentuk, dan fungsi. Yogyakarta: Penerbit Ombak. Retrieved from http://staff.uny.ac.id/sites/default/files/penelitian/dr-suwardi-mhum/folklornusantaradamicetak.pdf.

Tiwari, V., Tiwari, V. P., Chudasama, D., & Bala, K. (2016). Augmented reality and its technologies. International Research Journal of Engineering and Technology, 3(4), 1416-1420. Retrieved

from https://www.irjet.net/archives/V3/i4/IRJET-V3I4280.pdf.

UNESCO World Heritage Centre. (n.d.). World heritage. Retrieved July 18th, 2018 from http://whc.unesco.org/en/about/.

Wright, J. (2011). Mobile augmented reality - What’s possible (Presented by Qualcomm). Retrieved from https://www.gdcvault.com/play/1014699/Mobile-Augmented-Reality-What-s.

Downloads

Published

2018-12-17

Issue

Section

Articles
Abstract 3708  .
PDF downloaded 392  .