Development of Word Game Algorithm for Learning Javanese Script

Authors

  • Ozzi Suria Universitas Mercu Buana Yogyakarta

DOI:

https://doi.org/10.21512/commit.v12i2.4792

Keywords:

Javanese Script, Word Game, Web Learning, Multimedia Application

Abstract

The students consider learning Javanese script to be difficult particularly in distinguishing and memorizing Carakan, and memorizing Sandangan and Pasangan with its writing rules. This work intends to develop a supporting medium for learning Javanese script. The development process is started by defining the game functionalities by using the use-case diagrams, and then, the activity diagram is created to describe the workflow of the game algorithm. The database to support the game is also created and displayed by using the physical data model. Afterward, the game algorithm script is created using JavaScript so that the game can be played through a web browser. There are 27 respondents requested to test the game and to fill in questionnaires about the web application. The results suggest that 100%
of respondents agree that the web application is necessary and useful to learn Javanese script. The application provides positive benefit to the users such as students who still need to learn Javanese script in schools with 97% average success rate to run the game 

Dimensions

Plum Analytics

Author Biography

Ozzi Suria, Universitas Mercu Buana Yogyakarta

Fakultas Teknologi Informasi

Program Studi Sistem Informasi

References

Y. G. Butler, Y. Someya, and E. Fukuhara, “Online games for young learners foreign language learning,” ELT Journal, vol. 68, no. 3, pp. 265– 275, 2014.

M. Mehregan, “Game-based tasks for foreign language instruction: Perspectives on young learners’ vocabulary acquisition.” IAFOR Journal of Language Learning, vol. 1, no. 1, pp. 1–12, 2014.

M. S. Sahrir and G. Yusri, “Online vocabulary games for teaching and learning Arabic,” GEMA Online R Journal of Language Studies, vol. 12, no. 3, pp. 961–977, 2012.

B. Perry, “Gamifying French language learning: A case study examining a quest-based, augmented reality mobile learning-tool,” Procedia - Social and Behavioral Sciences, vol. 174, pp. 2308–2315, 2015.

N. Hidayat, “Improving students’ vocabulary achievement through word game,” JEES (Journal of English Educators Society), vol. 1, no. 2, pp. 95–104, 2016.

A. Masri and M. Najar, “The effect of using word games on primary stage students achievement in english language vocabulary in Jordan,” American International Journal of Contemporary Research, vol. 4, no. 9, pp. 114–152, 2014.

T. T. Prabowo. (2017) Mendekatkan pelajar dengan Bahasa dan Aksara Jawa. Accessed: 20- May-2018. [Online]. Available: pendidikan-diy. go.id/dinas v4/?view=v artikel&id=54

S. Sutarsih, “Pembelajaran menulis Aksara Jawa anak kelas III Sekolah Dasar,” Aksara, vol. 27, no. 1, pp. 65–72, 2015.

G. M. Mazida, “pembelajaran membaca paragraf sederhana berhuruf Jawa dengan game berburu gambar pada siswa kelas VII H MTS Negeri Brangsong, Kendal,” Piwulang Jawa: Javanese Learning and Teaching Journal, vol. 2, no. 1, pp. 1–7, 2013.

O. Suria and C. W. Kurniawan, “Pengembangan aplikasi multimedia untuk sarana edukasi Aksara Jawa menggunakan framework Codeigniter dan HTML 5,” in Seminar Nasional Teknologi Informasi dan Komunikasi, Yogyakarta, March 28, 2015, pp. 261–270.

S. H.-J. Liu, Y.-J. Lan, and C. Y.-Y. Ho, “Exploring the relationship between self-regulated vocabulary learning and web-based collaboration.” Journal of Educational Technology & Society, vol. 17, no. 4, pp. 404–419, 2014.

M. Papastergiou and V. Gerodimos, “Can learning of basketball be enhanced through a web-based multimedia course? An experimental study,” Education and Information Technologies, vol. 18, no. 3, pp. 459–478, 2013.

H.-C. Chu, “Potential negative effects of mobile learning on students’ learning achievement and cognitive load–A format assessment perspective.” Journal of Educational Technology & Society, vol. 17, no. 1, pp. 332–344, 2014.

T. Zarraonandia, P. Diaz, I. Aedo, and M. R. Ruiz, “Designing educational games through a conceptual model based on rules and scenarios,” Multimedia Tools and Applications, vol. 74, no. 13, pp. 4535–4559, 2015.

J. T. Kim and W.-H. Lee, “Dynamical Model for Gamification of Learning (DMGL),” Multimedia Tools and Applications, vol. 74, no. 19, pp. 8483–8493, 2015.

K. Lange, S. K¨uhn, and E. Filevich, “Correction: “Just Another Tool for Online Studies” (JATOS): An easy solution for setup and management of web servers supporting online studies,” PloS One, vol. 10, no. 7, p. e0134073, 2015.

J. Radhakrishnan, “Hardware dependency and performance of Javascript engines used in popular browsers,” in 2015 International Conference on Control Communication & Computing India (ICCC). Trivandrum, India: IEEE, Nov. 19–21, 2015, pp. 681–684.

N. Jillings, B. De Man, D. Moffat, and J. D. Reiss, “Web audio evaluation tool: A browserbased listening test environment,” in 12th Sound and Music Computing Conference, Maynooth, Ireland, July 26–Aug. 1, 2015.

K. J. Luterbach and K. R. Hubbell, “Capitalizing on app development tools and technologies,” TechTrends, vol. 59, no. 4, pp. 62–70, 2015.

N. R. Swain, S. D. Christensen, A. D. Snow, H. Dolder, G. Espinoza-D´avalos, E. Goharian, N. L. Jones, E. J. Nelson, D. P. Ames, and S. J. Burian, “A new open source platform for lowering the barrier for environmental web app development,” Environmental Modelling & Software, vol. 85, pp. 11–26, 2016.

M. Willocx, J. Vossaert, and V. Naessens, “Com-paring performance parameters of mobile app development strategies,” in IEEE/ACM International Conference on Mobile Software Engineering and Systems (MOBILESoft). Austin, TX, USA: IEEE, May 14–22, 2016, pp. 38–47.

H. Supriyono, R. F. Rahmadzani, M. Adhantoro, and A. K. Susilo, “Rancang bangun media pembelajaran dan game edukatif pengenalan aksara Jawa Pandawa,” in The 4th University Research Colloquium. Jawa Tengah: STIKES Muhammadiyah Pekajangan, Aug. 27, 2016, pp. 1–12.

M. Roccetti, P. Salomoni, M. Loiseau, M. Masperi, V. Zampa, A. Ceccherelli, C. Cervini, and A. Valva, “On the design of a word game to enhance Italian language learning,” in International Conference on Computing, Networking and Communications (ICNC). Kauai, HI, USA: IEEE, Feb. 15–18, 2016, pp. 1–5.

W. Peng, H. Song, J. Kim, and T. Day, “The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game,” Computers & Education, vol. 95, pp. 285–295, 2016.

N. Thompson and D. Toohey, “Teaching case: Analysis of an electronic voting system,” Journal of Information Systems Education, vol. 25, no. 1, pp. 13–21, 2014.

J. L. Spears and J. L. Parrish Jr, “Is security requirements identification from conceptual models in systems analysis and design: The Fun & Fitness, Inc. case.” Journal of Information Systems Education, vol. 24, no. 1, pp. 17–29, 2013.

A.-E. Iordan, “Design with UML of an interactive software for the study of the two surfaces of revolution,” Annals of the Faculty of Engineering Hunedoara, vol. 12, no. 3, p. 275, 2014.

R. Murali, A. Ireland, and G. Grov, “A rigor ous approach to combining use case modelling and accident scenarios,” in NASA Formal Methods Symposium. Pasadena, United States: Springer, April 27–29, 2015, pp. 263–278.

——, “UC-B: Use case modelling with eventb,” in International Conference on Abstract State Machines, Alloy, B, TLA, VDM, and Z. Verlag Berlin, Heidelberg: Springer, May 23–27, 2016, pp. 297–302.

Y. Wautelet, S. Heng, D. Hintea, M. Kolp, and S. Poelmans, “Bridging user story sets with the use case model,” in International Conference on Conceptual Modeling. Gifu, Japan: Springer, Nov. 14–17, 2016, pp. 127–138.

Y. Jarraya and M. Debbabi, “Quantitative and qualitative analysis of SysML activity diagrams,” International Journal on Software Tools for Technology Transfer, vol. 16, no. 4, pp. 399–419, 2014.

P. Sapna and A. Balakrishnan, “An approach for generating minimal test cases for regression testing,” Procedia computer science, vol. 47, pp. 188–196, 2015.

H. Okuda, S. Ogata, and S. Matsuura, “Experimental development based on mapping rule between requirements analysis model and web framework specific design model,” SpringerPlus, vol. 2, no. 1, p. 123, 2013.

D. Lending and J. May, “Using activity diagrams to model systems analysis techniques: Teaching what we preach,” Journal of Information Systems Education, vol. 24, no. 2, pp. 91–97, 2013.

M. Huda, K. A. Jasmi, M. I. Mustari, B. Basiron, A. K. Mohamed, W. H. W. Embong, and J. Safar, “Innovative e-therapy service in higher education: mobile application design,” International Journal of Interactive Mobile Technologies (iJIM), vol. 11, no. 4, pp. 83–94, 2017.

M. Mhereeg and A. G. Tawil, “Analysis and design of a filestream based English language learning system.” Journal of Computers, vol. 10, no. 4, pp. 268–283, 2015.

J. H. Goldberg, M. J. Stimson, M. Lewenstein, N. Scott, and A. M. Wichansky, “Eye tracking in web search tasks: design implications,” in Proceedings of the 2002 Symposium on Eye Tracking Research & Applications. New Orleans, Louisiana: ACM, March 25–27, 2002, pp. 51–58.

N. P. Singh, “A survey of threats to e-commerce applications,” Research Journal of Science and Technology, vol. 8, no. 3, pp. 145–149, 2016.

Downloads

Published

2018-10-31
Abstract 1852  .
PDF downloaded 463  .