Dampak Drama, Anime, dan Musik Jepang terhadap Minat Belajar Bahasa Jepang

Authors

  • Nalti Novianti Bina Nusantara University

DOI:

https://doi.org/10.21512/lc.v1i2.321

Keywords:

play, comic, anime, music

Abstract

As a fast growing country in Asia, Japan is placed on higher country, neither in government rule connected with social community or in the economy system. The growth of the country has attracted public attention that makes people want to learn the Japanese language. Many high quality of Japan products are enjoyed by the Indonesian people, especially the ones that connected with media, such as comic books, anime, and play. The problem is whether the students of Japanese language that learning the Japanese language in the university are interested in studying it because of the influence of the products. After doing field research on four different universities that having Japanese Departments, it can be concluded that the influence does not exist. The students choose Japanese Literature because they like Japan and want to learn the language.

 

Dimensions

Plum Analytics

References

Anonymous. “Teenege Culture,” Diakses 21 Januari 2005 dari http://www.stat.go.jp?english/data/roudou/154b.htm

Aoki, Naoko, Akito Ozaki, and Satoshi Toki. 2003. Nihongokyouikugaku. Tokyo: Sekaishisousha.

Baker, Chris. 2004. Cultural Studies: Teori and Praktik. Yogyakarta: Kreasi Wacana Yogyakarta.

Bestor, Theodore C. 1989. Handbook of Japanese Popular Culture edited by Richard Gid Powers and Hidetoshi Kato. London. Greenwood Press.

Higurashi, Yoshiko. 1996. Kaigai de Oshieru Nihongo. Tokyo: Aruku.

Morimoto, Yoshiyuki. 1990. Nihongogaku to Nihongokyouiku. Tokyo: Bonjinsha.

Oxford, L. Rebecka. 1994. Gengogakushuu Strateji. Tokyo: Bonjinsha.

Storey, John. 2003. Teori Budaya dan Budaya Pop: Memetakan Lanskap Konsetual Cultural Studies. Yogyakarta: CV Qalam.

Tanaka, Nozomu. 1990. Nihongo Kyouiku no Houhou. Tokyo :Taishuukanshoten.

Downloads

Published

2007-11-30
Abstract 4872  .
PDF downloaded 3530  .