Memahami Digital Sculpting dengan Aplikasi Zbrush
Keywords:digital sculpting, 3d modelling, character modelling
This article discusses how to sculpt digitally with ZBrush software. This is a new trend in film, gaming, and animation industry using 3D modelling software like ZBrush. ZBrush is a digital sculpting tool that combines modeling 3D/2.5D, texturing, and painting. The use of a technology called Pixol on the software allows deep storage of lighting, color, and material information in an object in the layer. Moreover, the technology differs Zbrush with other 3d modeling softwares which are more traditional because the software is more like sculpting. Zbrush as a digital sculpting tool is capable of making high-resolution models (up to ten million polygons). The Zbrush capability at the level of high resolution and detail level can be set dynamically, allowing the user to make changes in total or in part on the carvings. Stages described in the article in addition to explain the function of the tool, are also the advantages that exist in ZBrush software compared to other 3d softwares. Sample images from various sources and some projects may help the reader know and understand the Zbrush software and bridge the manual artist to digital 3d artist as well.
Faraut, P. (2004). Portrait Sculpting: Anatomy & Expressions in Clay. PCF Studios.
_______. (2009). Mastering Portraiture-Advanced Analyses of the Face Sculpted in Clay. 1st edition. PCF Studios.
Goldfinger, E. (1991). Human Anatomy for Artists: The Elements of Form.
Kingslien, R. (2011). ZBrush Studio Projects: Realistic Game Characters. 1st edition. Sybex.
Lanteri, E. (1985). Modelling and Sculpting the Human Figure. Dover Publications.
Lucchesi, B. (1994). Modelling the Figure in Clay, 30th Anniversary Edition: A Sculptor's Guide to Anatomy. Watson-Guptill.
Spencer, S. (2010). ZBrush Digital Sculpting Human Anatomy. 1st edition. Sybex.
_________. (2011). ZBrush Character Creation: Advanced Digital Sculpting. 2nd edition. Sybex.
_________. (2012). ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games. 1st edition. Sybex.
Wise, D., & Anderson, M. (2011). Secrets of Zbrush Experts: Tips, Techniques, and Insights for Users of All Abilities. 1st edition. Course Technology PTR.
Authors who publish with this journal agree to the following terms:
a. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License - Share Alike that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
b. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
c. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
All articles published Open Access will be immediately and permanently free for everyone to read and download. We are continuously working with our author communities to select the best choice of license options, currently being defined for this journal as follows: Creative Commons Attribution-Share Alike (CC BY-SA)