Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi

Authors

  • Ahmad Faisal Choiril Anam Fathoni Bina Nusantara University
  • Dermawan Syamsuddin Bina Nusantara University

DOI:

https://doi.org/10.21512/humaniora.v4i1.3427

Keywords:

photography, depth of field, camera lenses, software animation

Abstract

The knowledge of photography becomes fundamental importance in the understanding of digital cinematography. The work of a good photography is a blend of knowledge and photographic ability (skill) correctly. By learning photography properly, it allows an animator or digital art workers to apply some standard cinematography as well. By knowing the comparison between photography with "photographic" in 3D animation, animators will be easier to create a digital aesthetic standard with the help of the software. This paper discusses the comparison of the use of photographic camera lenses and camera parameters found in animation software 3D Studio Max. The final form is the camera pictures and parameters of used lens with the results of rendering images with the software-related parameter.

 

Dimensions

Plum Analytics

References

Ablan, D. (2002). (Digital) cinematography & directing. Indianapolis: New Riders.

Ayers, R. (1995). Guide to video production. Australian Film, Televison & Radio School.

Hirsch, R. (2008). Light and lens: Photography in the digital age. Burlington: Focal Press.

Smith, G. H. (2006). Camera lenses: From box camera to digital. Washinton: SPIE.

White, H. (1994). How to produce effective TV comercials. Lincolnwood (Chicago): NTC Bussines Book.

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Published

2013-04-30

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Section

Articles
Abstract 618  .
PDF downloaded 827  .