Penerapan Teori Motivasi dalam Perancangan Aplikasi Edutainment

Authors

  • Adriani Halim Bina Nusantara University
  • Andreas Soegandi Bina Nusantara University

DOI:

https://doi.org/10.21512/comtech.v2i2.2935

Keywords:

game, edutainment, motivation, Malone, Lepper

Abstract

The purpose of this study was to develop an edutainment application which engages user’s interest like a game application does. The application development implemented motivation theory by Malone and Lepper. The result of this study showed that implementing Malone and Lepper’s motivation theory on edutainment application concerning global warming gives positive result in engaging user’s interest. This application is expected to enhance user’s awareness about global warming.

 

Dimensions

Plum Analytics

References

Boyle, E. & Connolly, T. (2008). A Review of Theories of Player Enjoyment in Playing Computer Games. 2nd European Conference on Games Based Learning, 16-17 October 2008, Barcelona, Spain.

Brown, A. & Green, T. D. (2006). The Essentials of Instructional Design: Connecting Fundamental Principles with Process and Practice. New Jersey: Pearson Education.

DeMaria, R. (2007). Reset: Changing the Way We Look at Video Games. California: Berrett-Koehler Publishers.

Egenfeldt-Nielsen, S. (2007). Third Generation Educational Use of Computer Games. Journal of Educational Multimedia and Hypermedia, 16(3), 263-281. Diakses 21 Januari 2011 dari http://www.itu.dk/courses/MOSP/F2011/papers/egenfeldt_07.pdf.

Shneiderman, Ben. (2010). Designing the User Interface: Strategies for Effective Human-Computer Interaction, (5th ed.). New York: Addison-Wesley.

Whitton, N. (2010). Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. New York: Routledge.

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Published

2011-12-01

Issue

Section

Articles
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