Perancangan Game Kartu Interaktif Berbasis Android Menggunakan Augmented Reality

Authors

  • Andry Chowanda Bina Nusantara University

DOI:

https://doi.org/10.21512/comtech.v2i2.2820

Keywords:

card game design, augmanted reality, Smartphone, Android

Abstract

By utilizing the augmented reality technology which now develops well, a card game system design and the game prototype are created on through this study Android-based Smartphone. This study is expected to increase the children’s interest to play cards in a modern way, to be utilized as a reference material for business actors in the world, and to be an alternative facility for marketing officers to market their products. The scope of this study is limited only to the system design and the prototype making of the game. The combination of waterfall methodology and a game design by Jesse is used in this study. From the results of the study it is concluded that the augmented reality technology is able to make the game more interesting.

 

Dimensions

Plum Analytics

References

Artist-3d. (n.d.). Diakses dari 1 November 2011 dari http://artist-3d.com/free_3d_models/

Carmigniani, J., Furht, B., Anisetti, M., Damiani, E., Ivkovic, M. (2010). Augmented Reality Technologies, Systems, and Applications. Multimedia Tools and Applications: An International Journal, 51 (1), 341-377. New Jersey: Springer Science + Business Media LLC.

DiVerdi, S. and Hollerer, T. (2007). GroundCam: A Tracking Modality for Mobile Mixed Reality. Virtual Reality Conference IEEE March 10 - 14, Charlotte, North Carolina, USA.

Feldman, A., Tapia, E. M., Sadi S., Maes, P., and Schmandt, C. (2005). ReachMedia: On-the-move interaction with everyday objects, 52-59. Proceedings of The 9th IEEE International Symposium on Wearable Computers 2005.

Heien-Kun Chiang, Yin-Yu Chou Long-Chyr Chang, Chun-Yen Huang, Feng-Lan Kuo, Hown-Wen Chen. (2011). An Augmented Reality Learning Space for PC DIY. Proceedings of The 2nd Augmented Human International Conference, Tokyo, Japan. New York: ACM.

Keller, Kurtis. (2000). Pictures of UNC-Chapel Hill Computer Science Department's Augmented Reality Head Mounted Displays (HMDs). Diakses dari http://www.cs.unc.edu/~keller/lapro/Augmented_Reality_HMDs/pres0002.html.

Milgram, Paul & Kishino, Fumio. (1994). Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information Systems. Diakses dari http://etclab.mie.utoronto.ca/people/paul_dir/IEICE94/ieice.html.

Mistry, P. Maes, P. and Chang, L. (2009). Wear Ur World: A Wearable Gestural Interface. Boston: ACM.

QDevNet, (Last access: 2011), Qualcomm Developer Network - Augmented Reality, https://ar.qualcomm.at/qdevnet/, Qualcomm.

Schell, Jesse. (2008). The Art of Game Design. California: Morgan Kaufmann.

Wikipedia. (2011). Waterfall Model. Diakses dari http://en.wikipedia.org/wiki/waterfall_model.

Downloads

Published

2011-12-01

Issue

Section

Articles
Abstract 1306  .
PDF downloaded 819  .