Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur

Authors

  • Tri Pujadi Bina Nusantara University
  • Harisno Harisno Bina Nusantara University

DOI:

https://doi.org/10.21512/comtech.v4i1.2748

Keywords:

animation, learning objects, interactive learning, learning process

Abstract

Use of the Internet at schools grows advanced. Therefore, teachers need to learn the use of technology in creating good teaching materials (learning objects) such as animation-based materials. Those materials will result will in a component in a learning system that allows students to interactively learn and evaluate themselves against the subject mastery. A tool for creating such an animated material like Powerpoint produces presentations enhanced with audio and video that allows students to comprehend the lessons more easily. The model system uses interactive multimedia system design and development with the following phases: (1) system requirements, (2) design considerations, (3) implementation, (4) evaluation. While user interface design principles uses eight golden rules of interface design. As a test case, selected Biology at Yaspia junior high school and Bina Management vocational school. From the results it can be concluded that this application module can support students in obtaining the required data completeness. The tutorials are quite sufficient to facilitate students in understanding the material.

References

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Dastbaz, Mohammad. (2003). Designing Interactive Multimedia Systems. New York: McGraw-Hill.

Horton, William and Horton, Katherine. (2003). e-Learning Tools and Technologies: A Consumer’s Guide for Trainers, Teachers, Educators, and Instructional Designers (1st ed.). Canada: Wiley.

Houghton. (2004). Educational Software: Computer-Assisted Instruction. Diakses dari http://www.ceap.wcu.edu/Houghton/Learner/Look/CAI.html#software.

Rosen, Anita. (2009). E-learning 2.0: proven practices and emerging technologies to achieve results. New York: Amacom.

Shneiderman, Ben. (1998). Designing the User Interface: Strategies for Effective Human-Computer Interaction (third edition). Boston: Addison Wesley.

Vaughan, Tay. (2004). Multimedia: Making It Work. New York: McGraw-Hill.

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Published

2013-06-30

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Section

Articles