Pegembangan Game dengan Menggunakan Teknologi Voice Recognition Berbasis Android

Authors

  • Franky Hadinata Marpaung Bina Nusantara University
  • Rhio Sutoyo Bina Nusantara University
  • Daniel Daniel Bina Nusantara University
  • Yonas Yonas Bina Nusantara University
  • Vedro Vedro Bina Nusantara University

DOI:

https://doi.org/10.21512/comtech.v5i1.2608

Keywords:

game, voice, recognition, android

Abstract

The purpose of this research is to create a new kind of game by using technology that rarely used in current games. It is developed as an entertainment media and also a social media in which the users can play the games together via multiplayer mode. This research uses Scrum development method since it supports small scaled developer and it supports software increment along the development. Using this game application, the users can play and watch interesting animations by controlling it with their voice, listen the character imitating the users’ voice, play various mini games both in single player or multiplayer mode via Bluetooth connection. The conclusion is that game application of My Name is Dug use voice recognition and inter-devices connection as its main features. It also has various mini games that support both single player and multiplayer.

Dimensions

Plum Analytics

References

Desai, C., Colaco, V. (2010). Development of a Personalized Integrated Voice. International Conference and Workshop on Emerging Trends in Technology, 134-137.

Gartner. (2011). Gartner Says Android to Command Nearly Half of Worldwide Smartphone Operating System Market by Year-End 2012. diakses February 22, 2012, dari http://www.gartner.com/newsroom/id/1622614

Keith, C. (2010). Agile game development with Scrum (1st ed.). Boston: Pearson Education.

Shneiderman, B., Plaisant, C. (2010). Designing the User Interface (5th ed.). Boston: Pearson

Whitten, J. L., Bentley, L. D. (2007). System Analysis and Design Methods (7th ed.). New York: McGraw-Hill/Irwin.

Downloads

Published

2014-06-30

Issue

Section

Articles
Abstract 429  .
PDF downloaded 292  .