Pembangunan Game Pc Berbasis 3d Dengan Teknologi Xna Dan Wiimote
Keywords:Game 3D, XNA, WiiMote Library
The article explains about building a 3D based computer with XNA game engine and WiiMote technology as the controller or in other words, the input device. XNA is a game engine developed by Microsoft for building 2D or 3D game purposes in Xbox console. This engine licenses are free, but not for commercial purposes. WiiMote is Nintendo Wii’s remote control. The remote can be connected to PC by bluetooth connection.
Ditchburn, K. (N.D.) XNA Model Collisions, diunduh dari http://www.toymaker.info/Games/XNA/
Lee, J. (2008) Hacking the Wii Remote, TED, http://www.youtube.com/watch?v=QgKCrGvShZs
Nintendo (2008). Consolidated Financial Highlights 2008. Diunduh dari http://www.nintendo.co.jp/ir/pdf/
Peek, B. (2007). Managed Library for Nintendo’s Wiimote, Channel 9 MSDN. Diunduh dari http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx
Authors who publish with this journal agree to the following terms:
a. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License - Share Alike that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
b. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
c. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
All articles published Open Access will be immediately and permanently free for everyone to read and download. We are continuously working with our author communities to select the best choice of license options, currently being defined for this journal as follows: