Aplikasi Simulasi Tambak Ikan Berbasiskan Mobile untuk Meningkatkan Minat Kewirausahaan
DOI:
https://doi.org/10.21512/comtech.v4i2.2552Keywords:
education application, fishpond, mobile, entrepreneurshipAbstract
The background of the research is that mobile phone based application growth is not as increasing as its education category for improving users’ entrepreneurial-interest, especially in fishpond. The goal of the research is designing an application as a digital game based education tool that can simulate fishpond to users. Output of the research is a mobile application that can deliver information of fishpond system as basic entrepreneurship knowledge to users. On the development phase, the research uses literature study and user requirement analysis. Conclusion of the research has shown that the developed application is based on multimedia and game and also can deliver basic information of fishpond to users such as preservation, purchasing, and selling. The application is developed with good-looking interface and easily-covered level of difficulty.
Plum Analytics
References
Bruegge, Bend, & Dutoit Allen H. (2010). Object-Oriented Software Engineering: Using UML, Patterns and Java (3rd ed.). New Jersey: Pearson Education.
Holzer, A., & Ondrus, J. (2009). Lecture Notes of the Institute for Computer Sience, SocialInformatics and Telecommunication Engineering. Trends in Mobile Application Development, 12, 55 – 64.
Inside Mobile Apps. (2012). New Figures by Category. Diakses 19 Januari 2013 dari http://www.insidemobileapps.com/2012/05/16/new-figures-by-category-how-manydownloads-does-it-take-to-reach-the-top-of-the-ios-charts/.
Krutchen, Philippe. (2004). The Rational Unified Process: an Introduction (3rd ed.). Boston: Pearson Education.
Kurnia, Silvi I., Kismiyati, dan Kusnoto. (2012). Lama perendaman ikan komet (carassius auratus auratus) dalam perasan daun pepaya (carica papaya) sebagai pengendali argulus control. Journal of Aquaculture and Fish Health, 1 (1), Surabaya: Universitas Airlangga. Diakses 19 Januari 2013 dari http://www.journal.unair.ac.id/detail_jurnal.php?id=4034&med=82&bid=5.
Nasiri, Alireza dan Deng, Guishi. (2009). Environmental factors influence on mobile learning business. American Journal of Applied Sciences, 6 (6), 1225 – 1234
.
Putra, Idris Rusadi. (2011). BPS Klaim Pengangguran Kembali Menurun. Diakses 22 September 2012 dari http://economy.okezone.com/read/2011/11/07/20/525859/bps-klaim-penganggurankembali-menurun.
Shneiderman, B., & Plaisant, C. (2010). Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th edition). New York: Addison Wesley.
Vaughan, Tay. (2011). Multimedia Making It Work. (8th edition). New York: McGraw-Hill.
Downloads
Published
Issue
Section
License
Authors who publish with this journal agree to the following terms:
a. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License - Share Alike that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
b. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
c. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
USER RIGHTS
All articles published Open Access will be immediately and permanently free for everyone to read and download. We are continuously working with our author communities to select the best choice of license options, currently being defined for this journal as follows: