Game E-Learning Code Master Dengan Konsep Mmorpg Menggunakan Adobe Flex 3

Authors

  • Fredy Purnomo Bina Nusantara University
  • Monika Leslivania Bina Nusantara University
  • Daniel Daniel Bina Nusantara University
  • Lisye Mareta Cahya Bina Nusantara University

DOI:

https://doi.org/10.21512/comtech.v1i2.2365

Keywords:

game, e-learning, flex, RIA, MMORPG, code master

Abstract

The research objective is to design a web-based e-learning game that could be used to be a learning facility of C language programming and as an online game so it could be enjoyed by everybody easily in internet. Flex usage in this game online is to implement RIA (Rich Internet Application) concept in the game so e-learning process is hoped to be more interesting and interactive. E-learning game is also designed in MMORPG (Massively Multiplayer Online Role Playing Game) concept. The research method used is analysis and design method. Analysis method is done through literature study, user analysis, and similar game analysis. Meanwhile, design method is about monitor display, gameplay and system design. The conclution of this research is that this game provides an interesting learning media of C language program accordingly to subject material at class and also easier to use through website.

 

Dimensions

Plum Analytics

References

Caladine, R. (2008). Enhancing E-Learning with Media-Rich Content and Interaction. London: Information Science Publishing.

Flynt, J. P., & Salem, O. (2005). Software Engineering for Game Developers. Boston: Thomson Course Technology.

Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. Massachusetts: MIT Press.

McCune, D., & Subramaniam, D. (2008). Adobe Flex 3.0 for Dummies. Hoboken: Wiley Publishing.

Pressman, R. S. (2005). Software Engineering: a Practitioner's Approach (6th ed.). New York: McGraw Hill.

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Published

2010-12-01

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Section

Articles
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