Implementation Of L-System In Procedural City Generation Using Java
DOI:
https://doi.org/10.21512/comtech.v1i2.2351Keywords:
L-System, virtual city, procedural content generation, javaAbstract
Article discusses about the design and implementation of procedural content generation using java, especially the generation of virtual city. It is applied by using L-System to generate the elements of the city and also using some images as the base models. This method is proven to be more effective because it can produce almost unlimited variations of city in short amount of time without any needs to modify the application. The result of this application is a road map which can be used in many areas such as virtual reality, games, or other related purposes.Plum Analytics
References
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Parish, Y. I. H., & Müeller, P. (2001). Procedural modeling of cities. In Proceedings of ACM SIGGRAPH 2001, ACM Press / ACM SIGGRAPH, New York, 301–308.
Prusinkiewicz, P., Lindenmayer, A., & Hanan, J. S., et al. (1990). The Algorithmic Beauty of Plants. New York: Springer-Verlag.
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