Tap For Battle: Perancangan Casual Game Pada Smartphone Android

Authors

  • Andry Chowanda Bina Nusantara University
  • Benard H. Prabowo Bina Nusantara University
  • Glen Iglesias Bina Nusantara University
  • Marsella Diansari Bina Nusantara University

DOI:

https://doi.org/10.21512/comtech.v5i2.2187

Keywords:

game, game design, android, touch-screen, IMSDD

Abstract

Smartphones have become a necessity. Almost everyone uses a smartphone in a variety of activities. Both young and old are sure to utilize this technology, for a wide range of activities such as doing the work, doing school work or enjoying entertainment. The purpose of this research is to build a casual-action game with war theme. The game is built for Android smartphone that has multi touch screen capability. The research methods used in this research are data collection and analysis method including user analysis with questionnaire. Furthermore, IMSDD method is implemented for game design and development phase including system requirement analysis, system design, system implementation, finally system evaluation. In this research, we conclude that 83.9% participants enjoyed the game with touch-screen as the game control.

Dimensions

Plum Analytics

References

Booch, G., Rumbaugh, J., Jacobson, I. (1994). The Unified Modeling Language User Guide (2nd Edition). Addison-Wesley Professional

Chowanda, A., Prasetio Y. L. (2012). Perancangan Game Edukasi Bertemakan Sejarah. Proceedings SEMANTICS , 151-155. BINUS Uiversity, Jakarta: Computer Science Department, School of Computer Science, BINUS University

Chowanda, A. (2011). Perancangan Game Kartu interaktif berbasis android Menggunakan Augmented Reality. ComTech, 2 (2), 726-735.

______. (2013). EMOWARS: INTERACTIVE GAME INPUT MENGGUNAKAN EKSPRESI WAJAH. ComTech, 4(2), 1009-1017.

______. (2011). ANALISIS DAN PERANCANGAN GAME EDUKASI ONLINE. Seminar Nasional Binus ICTC 2011, 566-571. BINUS University, Jakarta: Fakultas Ilmu Komputer, Universitas Bina Nusantara

Dastbaz, M. (2002). Designing Interactive Multimedia Systems. McGraw-Hill Education.

IDC Worldwide Quarterly Mobile Phone Tracker. (2014) Smartphone OS Market Share, Q1 2014. Diakses pada 25 Mei 2014, dari http://www.idc.com/prodserv/smartphone-os-marketshare.jsp.

Jesse Schell. 2008. The Art of Game Design: A Book of Lenses. San Francisco, CA, USA: Morgan Kaufmann Publishers Inc.

Rosson, M. B., Carroll, J. M. (2002a). Scenario-based design. In The human-computer interaction handbook, Julie A. Jacko and Andrew Sears (Eds.). Hillsdale, NJ, USA 1032-1050: L.

Erlbaum Associates Inc.

Rosson, M. B., Carroll, J. M. (2002b). Usability Engineering: Scenario-based Development of Human-computer Interaction. Morgan Kaufmann series in interactive technologies. Morgan

Kaufmann.

Downloads

Published

2014-12-01

Issue

Section

Articles
Abstract 411  .
PDF downloaded 353  .