Pengembangan Aplikasi Penjadwalan Wisata Harian pada Smartphone dengan Pendekatan Scrum
DOI:
https://doi.org/10.21512/comtech.v5i2.2175Keywords:
Smartphone, waterfall model, tourism, BlackberryAbstract
The technology development affects people activites especially in this 20th century. Mobile phone ischanged into smartphone and travelling becomes a new lifestlye. A Tourism scheduler with a reminder is created from this research to fulfill the new trend of people lifestyle. The travelling data is stored in the system and some information such as the point of interest of an area, hotel, and transportation to reach the area are provided. Waterfall model becomes the method to build this system. Hence, an application that can create a trip for the user is completely built in Blackberry application system, consist of the trip information. The history feature provided in this application can be an advantange for the user to choose the new travelling destination. Moreover, the application has a good interface follow the eight golden rules and has a good performance that helps the tourists/users to create their own schedule and set the reminder for them.Plum Analytics
References
Agarwal, S., A.I. Wasserman. (2010). Mobile Application Development: A Developer Survey.
Submitted for publication.
Fring, B.(2009). Mobile Design and Development. O’Reilly.
Hampton, M. P., Jeyacheya, J. (2013) Bio-rock and roll? Dive Tourism and Island Communities: the case of Gili Trawangan, Indonesia. In: Second IGU Conference on Coastal, Island and
Tropical Tourism incorporating the Second International Dive Tourism Expert Meeting, 22-24 April 2013, Kota Kinabalu, Malaysia.
Heywood, I., Cornelius, S., Carver, S. (2002). An Introduction to Geographical Information Systems. 2nd Edition. Harlow: Prentice Hall.
Muchow, J. W.(2002). Core J2ME Technology & MIDP. Amerika: The Sun Microsystem Press.
Oliver, E. (2009). A survey of platforms for mobile networks research. ACM SIGMOBILE Mobile Computing and Communications Review, 12.4: 56-63.
Pressman, R. S. (2005). Software Engineering : A Practitioner’s Approach. 6thEdition. Hill: Mc Graw.
Schwaber, K. (2004). Agile Project Management with Scrum. Microsoft Press.
Shneiderman, B., Plaisant, C. (2010). Designing The User Interface. 5thEdition. Pearson Higher Education.
Wasserman, A. I. (2010). Software engineering issues for mobile application development
Downloads
Published
Issue
Section
License
Authors who publish with this journal agree to the following terms:
a. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License - Share Alike that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
b. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
c. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
USER RIGHTS
All articles published Open Access will be immediately and permanently free for everyone to read and download. We are continuously working with our author communities to select the best choice of license options, currently being defined for this journal as follows: