Enhancing Flood Disaster Preparedness Through Virtual Reality: A VR-based Flood Simulator Game

Authors

  • Francisco Maruli Panggabean Bina Nusantara University

DOI:

https://doi.org/10.21512/emacsjournal.v5i2.9988

Keywords:

Virtual, Reality, VR, Flood, Disaster, Training

Abstract

This research focuses on the use of virtual reality (VR) technology to increase user preparedness for flood disasters. This study aims to develop a VR-based flood simulation that provides users with immersive flood disaster simulations in line with flood preparedness guidelines. Game application needs are collected through questionnaires and similar application analysis. Evaluation is carried out to assess user needs, user interface (UI), and game effectiveness in increasing flood disaster preparedness. The evaluation was carried out by involving users who live in flood-prone areas, asking them to play a VR flood simulator game and filling out a questionnaire. The results show positive user perceptions and an average score increase of 25.38% in the second play session, indicating increased readiness. The VR flood simulator game shows its potential to increase preparedness and knowledge in dealing with flood disasters.

Dimensions

Plum Analytics

Author Biography

Francisco Maruli Panggabean, Bina Nusantara University

Game Application & Technology Program, Computer Science Department, School of Computer Science

References

BNPB. (2021). Retrieved from Badan Nasional Penanggulangan Bencana: https://bnpb.go.id/berita/bnpb-verifikasi-5-402-kejadian-bencana-sepanjang-tahun-2021

Chittaro, L., & Buttussi, F. (2015). Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety. IEEE transactions on visualization and computer graphics.

Lovreglio, R., Gonzalez, V., Amor, R., Spearpoint, M., Thomas, J., Trotter, M., & Sacks, R. (2017). THE NEED FOR ENHANCING EARTHQUAKE EVACUEE SAFETY BY USING VIRTUAL REALITY SERIOUS GAMES. Lean & Computing in Construction Congress.

Moro, C., Štromberga, Z., Raikos, A., & Stirling, A. (2017). The effectiveness of virtual and augmented reality in health sciences and medical anatomy. American Association of Anatomists.

Sattar, M. U., Palaniappan, S., Lokman, A., Shah, N., Khalid, U., & Hasan, R. (2020). Motivating Medical Students Using Virtual Reality Based Education. International Journal of Emerging Technologies in Learning (iJET).

Downloads

Published

2023-05-31

Issue

Section

Articles
Abstract 339  .
PDF downloaded 459  .