Human and Technology in the Animation Industry


  • Ferric Limano Bina Nusantara University



Animation, Industry, Human, Technology


Humanism is a term in intellectual history that is often used in the fields of philosophy, education and literature. In classical greek times, this humanism manifested itself in paideia, a classical greek education system that was intended to translate the vision of the ideal human being. However, this classical Greek perspective departs from a purely natural view of humans. So, humans and education are like two sides of a coin that cannot be divorced. Technology is also the result of educated human beings, technology holds many beautiful promises, but in the experience and history of technology also contains threats and dangers contained in it. In this study, how to discuss the history and development of the Indonesian animation industry, from a human and technological perspective. The result of this research is to provide a viewpoint of thinking in the animation industry that humans and technology can coordinate together, resulting in many animation actors who maximize potential in animation technology.

Author Biography

Ferric Limano, Bina Nusantara University

School Of Design  - Animation


Cavalier, S. (2011). The world history of animation. London: Aurum.

Gregor, M., Horejsi, P., & Šimon, M. (2020). Case Study: Motion Capture for Ergonomics. Innovation Vision 2020: From Regional Development Sustainability to Global Economic Growth, 468-476.

Harari, Y. N. (2014). Sapiens: A Brief History of Humankind by Yuval Noah Harari. The Guardian.

Harari, Y. N. (2017). Homo Deus. In Homo Deus.

Harari, Y. N. (2018). Tantangan Teknologi. In 21 Adab untuk abad ke 21 (1st ed.). Manado: CV.Global Indo Kreatif.

Kurnianto, A. (2015). Tinjauan Singkat Perkembangan Animasi Indonesia dalam Konteks Animasi Dunia. Humaniora, 6(2), 240. doi:10.21512/humaniora.v6i2.3335

Samho, B. (2008). Humanisme Yunani Klasik dan Abad Pertengahan. In B. Sugiharto (Ed.), humanisme dan humaniora. Bandung: Pustaka Matahari.

Sugiharto, B. (2013). Humanisme dan Pendidikan Bagi Masa Depan. In B. Sugiharto (Ed.), humanisme dan humaniora (II). Bandung: Pustaka Matahari.

Sharma, A., M., Sharma, A., & P. (2013). MOTION CAPTURE PROCESS, TECHNIQUES AND APPLICATIONS. International Journal on Recent and Innovation Trends in Computing and Communication, 1(4), 251-257.

Thalmann, N., & Thalmann, D. (1996). Computer animation in future technologies.