https://journal.binus.ac.id/index.php/jggag/issue/feed Journal of Games, Game Art, and Gamification 2021-03-30T17:34:54+00:00 Ida Bagus Kerthyayana Manuaba, Ph.D jggag@binus.edu Open Journal Systems <table id="table1" border="0"> <tbody> <tr> <td class="style5" valign="top"> <h4><img class="pkpFormField--uploadImage__thumbnail" src="https://journal.binus.ac.id/public/journals/17/journalThumbnail_en_US.png" alt="Preview of the currently selected image." width="132" height="187" /></h4> <p class="style8" align="justify">e-ISSN:</p> <p class="style8" align="justify"><a href="http://u.lipi.go.id/1478512338" target="_blank" rel="noopener">2548-480X</a></p> </td> <td> </td> <td> </td> <td valign="top" width="300"> <p><strong>Editor-in-Chief:</strong></p> <p><em><strong>Ida Bagus Kerthyayana Manuaba, Ph.D</strong></em> </p> <p><em><strong>N. Nurul Qomariyah, Ph.D</strong></em></p> <p>Bina Nusantara University International <br />Computer Science Program <br />Senayan, Jakarta - 10270, Indonesia</p> <p><em><strong>Co-Editor:</strong></em></p> <p><em><strong>Ardimas Andi Purwita, Ph.D</strong></em><br />Bina Nusantara University International <br />Computer Science Program <br />Senayan, Jakarta - 10270, Indonesia</p> <p><a href="https://journal.binus.ac.id/index.php/jggag/about/editorialTeam"><strong>Editorial Board</strong></a></p> </td> <td valign="top" width="40%"> <div id="journal_info" style="text-align: left; display: block; width: 90%; margin: 0px; padding: 10px 10px 0px 10px; border: 1px solid #c0c0c0; background-color: #fafbfc; color: #505050; line-height: 1.2em;"> <div style="border: 1px solid #000000; text-align: left; color: #ffffff; background-color: #0a8d07;"><span style="color: white;"> <strong>2020 Journal Metrics</strong></span></div> <br /> <table style="width: 100%;"> <tbody> <tr> <td style="width: 100%; color: blue; font-size: .9em; text-align: left;">SJR 2020: - (<a title="SCImago Journal Rank is a prestige metric based on the idea that not all citations are the same." href="https://journal.kerthyayana.site/index.php/jggag">i</a>)</td> </tr> <tr> <td style="width: 100%; color: blue; font-size: .9em; text-align: left;">SNIP 2020: - (<a title="Source Normalized Impact per Paper measures contextual citation impact by weighting citations based on the total number of citations in a subject field." href="https://journal.kerthyayana.site/index.php/jggag">i</a>)</td> </tr> <tr> <td style="width: 100%; color: blue; font-size: .9em; text-align: left;">IPP 2020: - (<a title="The Impact per Publication measures the ratio of citations per article published in the journal." href="https://journal.kerthyayana.site/index.php/jggag">i</a>)</td> </tr> <tr> <td style="width: 100%; color: blue; font-size: .9em; text-align: right;"> </td> </tr> <tr> <td style="width: 100%; color: blue; font-size: .9em; text-align: left;">SCImago Journal Rank 2020: -</td> </tr> <tr> <td style="width: 100%; color: blue; font-size: .9em; text-align: left;">___ Cites per Doc (2y): - (<a title="Cites per Doc. (2y) measures the scientific impact of an average article published in the journal, it is computed using the same formula that journal impact factor ™ (Thomson Reuters)." href="https://journal.kerthyayana.site/index.php/jggag">i</a>)</td> </tr> <tr> <td style="width: 100%; color: blue; font-size: .9em; text-align: left;">___ H Index: - (<a title="Journal's number of articles (h) that have received at least h citations over the whole period." href="https://journal.kerthyayana.site/index.php/jggag">i</a>)</td> </tr> </tbody> </table> <div style="border: 1px solid #000000; text-align: left; color: #ffffff; background-color: #0a8d07;"><span style="color: white;"><strong>Website Visitor Metrics</strong></span></div> <table style="width: 100%; color: blue; font-size: .9em; text-align: left;"> <tbody> <tr> <td class="style5"> </td> </tr> </tbody> </table> </div> </td> </tr> </tbody> </table> <p><a href="https://journal.binus.ac.id/index.php/jggag/about/submissions"> Submit Your Paper</a></p> <p><strong> </strong></p> <p><strong>Journal Aims</strong></p> <p style="text-align: justify;">The <strong>Journal of Games, Game Art, and Gamification (JGGAG)</strong> is a double blind peer-reviewed interdicipinary journal that publishes original papers on all branches of the academic areas and communities. Thematic areas include, but are not limited to: <br /><br /><em><strong>Games</strong></em> <br />AI applications for serious games, Alternate reality games, Animation for serious games and virtual worlds, Artifacts and art with purpose, Augmented reality, Case studies in serious games and virtual worlds, Experimental serious games design, Game AI and artificial life, Game-based learning, edutainment and training, Non digital games, Serious games methodologies.<br /><br /><em><strong>Game Art</strong></em> <br />Game design, Multimedia gaming, Serious game art, Serious game design, Virtual characters, Virtual environments <br /><br /><em><strong>Gamification</strong></em> <br />Gamification of Learning, Education and Training, Marketing and Promotion related with gamification, Gamification in Health and Sports.<br /><br /><strong>JGGAG</strong> publishes scholarly articles, such as original research articles and reviews, position papers and other critical and creative responses.</p> <p style="text-align: justify;">The average time between submission and final decision is 60 days and the average time between acceptance and publication is 30 days.</p> <p style="text-align: justify;"><br /><em><strong>Frequency: </strong></em>Published bi-annualy in July and December.</p> https://journal.binus.ac.id/index.php/jggag/article/view/7239 Sesame Credit: Social Compliance Gamification in China 2021-03-30T17:17:58+00:00 Alessandro Vieira dos Reis alessandrovr@gmail.com Livia Topper Press ivia.press@dotgroup.com.br <p><span dir="ltr" style="left: 166.333px; top: 374.587px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.909796);">Sesame Credit</span><span dir="ltr" style="left: 259.717px; top: 374.587px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.987893);">is the gamified Chinese social credit. </span><span dir="ltr" style="left: 75.4583px; top: 394.587px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.02242);">It aims at monitoring and controlling the behavior of more than a </span><span dir="ltr" style="left: 75.4583px; top: 414.587px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.01459);">billion citizens until 2020. Basing itself on the distribution of </span><span dir="ltr" style="left: 75.4583px; top: 434.171px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.944751);">rewards and punishments to individuals, upon scoring based on </span><span dir="ltr" style="left: 75.4583px; top: 454.171px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.932419);">the compliance of the </span><span dir="ltr" style="left: 221.75px; top: 454.171px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.945461);">aforementioned citizens towards laws and </span><span dir="ltr" style="left: 75.4583px; top: 473.787px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.968687);">government interests. The present study probes </span><span dir="ltr" style="left: 403.5px; top: 473.787px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.9);">Sesame Credit </span><span dir="ltr" style="left: 75.4583px; top: 493.787px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.940467);">from data collected from academic papers, Chinese government </span><span dir="ltr" style="left: 75.4583px; top: 513.787px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.952645);">official documents, as well as media articles</span><span dir="ltr" style="left: 371px; top: 513.787px; font-size: 15px; font-family: sans-serif;">.</span><span dir="ltr" style="left: 381.417px; top: 513.787px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.04893);">An interpretative </span><span dir="ltr" style="left: 75.4583px; top: 533.371px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.970755);">analysis is conducted based </span><span dir="ltr" style="left: 290.55px; top: 533.371px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00933);">on the </span><span dir="ltr" style="left: 352.217px; top: 533.371px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.915738);">Octalysis</span><span dir="ltr" style="left: 421px; top: 533.371px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.01143);">method of </span><span dir="ltr" style="left: 75.4583px; top: 553.371px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00034);">gamification and the motivational method known as the </span><span dir="ltr" style="left: 465.633px; top: 553.371px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.965533);">Self</span><span dir="ltr" style="left: 489.8px; top: 553.371px; font-size: 15px; font-family: sans-serif;">-</span><span dir="ltr" style="left: 75.4583px; top: 572.954px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.97857);">Determination Theory. </span><span dir="ltr" style="left: 233.417px; top: 572.954px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.93429);">Residing as main conclusions: a) the </span><span dir="ltr" style="left: 75.4583px; top: 592.987px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.957787);">efficiency of the Sesame Credit depends on extensive and continual </span><span dir="ltr" style="left: 75.4583px; top: 612.987px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.01617);">monitoring of the population by the Chinese </span><span dir="ltr" style="left: 391.833px; top: 612.987px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00995);">government; b) </span><span dir="ltr" style="left: 75.4583px; top: 632.571px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.94679);">despite the coercive aspects, such gamification is observed to be as </span><span dir="ltr" style="left: 75.4583px; top: 652.571px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.06855);">popular in China, due to a millenary tradition of people’s </span><span dir="ltr" style="left: 75.4583px; top: 672.154px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.981271);">compliance to the social and those of authority obedience</span></p> 2019-07-31T00:00:00+00:00 Copyright (c) 2019 BINUS Higher Education https://journal.binus.ac.id/index.php/jggag/article/view/7240 Mengenal Aksara Bali: Balinese Script game education based on mobile application 2021-03-30T17:34:54+00:00 I Gede Andika gdandika@stiki-indonesia.ac.id Daniel Eka Saputra daniel.eka@stiki-indonesia.ac.id Christina Purnama Yanti christinapy@stiki-indonesia.ac.id Gede Indrawan gindrawan@undiksha.ac.id <p><span dir="ltr" style="left: 169.667px; top: 540.454px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.948184);">Balinese Scriptwriting, as one of Balinese cultural </span><span dir="ltr" style="left: 75.4583px; top: 557.537px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.930136);">richness, is going to extinct because of its decreasing use. </span><span dir="ltr" style="left: 75.4583px; top: 574.621px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.989256);">Governor of Bali</span><span dir="ltr" style="left: 186.333px; top: 574.621px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.965);">, I Wayan Koster, </span><span dir="ltr" style="left: 309.3px; top: 574.621px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.918158);">expressed concern </span><span dir="ltr" style="left: 432.667px; top: 574.621px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.973456);">about the </span><span dir="ltr" style="left: 75.4583px; top: 592.154px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00521);">increasingly diminishing interest of the community, especially </span><span dir="ltr" style="left: 75.4583px; top: 609.237px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.995753);">among the younger generation using it. This research focused on </span><span dir="ltr" style="left: 75.4583px; top: 626.737px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.910065);">the development of a Balinese Script game education based on a </span><span dir="ltr" style="left: 75.4583px; top: 643.821px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.03594);">mobile application called Mengenal Aksara Bali. In this </span><span dir="ltr" style="left: 439.75px; top: 643.821px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.954194);">research </span><span dir="ltr" style="left: 75.4583px; top: 660.904px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.952973);">area, Mengenal Aksara Bali offered a solution as an application </span><span dir="ltr" style="left: 75.4583px; top: 678.404px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.07213);">that is not only for playing</span><span dir="ltr" style="left: 271.8px; top: 678.404px; font-size: 15px; font-family: sans-serif;">,</span><span dir="ltr" style="left: 284.3px; top: 678.404px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.03147);">but also provided features for </span><span dir="ltr" style="left: 75.4583px; top: 695.487px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.986113);">learning Balinese Script glyphs (</span><span dir="ltr" style="left: 328.05px; top: 695.487px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.02935);">Aksara </span><span dir="ltr" style="left: 389.75px; top: 695.487px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.01143);">Wre</span><span dir="ltr" style="left: 418.083px; top: 695.487px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.833229);">sa</span><span dir="ltr" style="left: 431.417px; top: 695.487px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.999333);">stra</span><span dir="ltr" style="left: 471.467px; top: 695.487px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.981964);">and </span><span dir="ltr" style="left: 75.4583px; top: 712.571px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00994);">numbers). Mengenal Aksara Bali was implemented by using </span><span dir="ltr" style="left: 75.4583px; top: 730.121px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00289);">Construct</span><span dir="ltr" style="left: 144.208px; top: 730.121px; font-size: 15px; font-family: sans-serif;">2</span><span dir="ltr" style="left: 156.333px; top: 730.121px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00114);">(a powerful game creator designed especially for 2D </span><span dir="ltr" style="left: 75.4583px; top: 747.204px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.00529);">games). Through Black Box testing, its functions in the </span><span dir="ltr" style="left: 75.4583px; top: 765.121px; font-size: 15px; font-family: sans-serif; transform: scaleX(1.03336);">application </span><span dir="ltr" style="left: 150.875px; top: 765.121px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.89537);">was</span><span dir="ltr" style="left: 178.833px; top: 765.121px; font-size: 15px; font-family: sans-serif; transform: scaleX(0.978765);">running as expected</span></p> 2019-07-31T00:00:00+00:00 Copyright (c) 2019 BINUS Higher Education