SURYAPRANATA, Louis Khrisna Putera; FELIX INTAN BAHAGIA; LAZARUSLI, Irene Astuti. Gamification Using Visual Novel to Improve Chemistry Learning Motivation. Journal of Games, Game Art, and Gamification, [S. l.], v. 8, n. 1, p. 13–17, 2023. DOI: 10.21512/jggag.v8i1.9411. Disponível em: https://journal.binus.ac.id/index.php/jggag/article/view/9411. Acesso em: 2 sep. 2026.