PRAKA, Yoseph Satria; PRAMESWARI, Candi Rahayu Tri; WAHYUNI, Nurul; MARIA, Ananda. Implementation of a Pathfinding-Based Intelligent Agent for Enemy Behavior in the "Run to BIPOL" Maze Tournament Game. Journal of Games, Game Art, and Gamification, [S. l.], v. 11, n. 2, p. 38–45, 2026. DOI: 10.21512/jggag.v11i2.16155. Disponível em: https://journal.binus.ac.id/index.php/jggag/article/view/16155. Acesso em: 3 sep. 2026.