MUNNELLY, Patrick. The Gothic Gamification of Diablo: A Framework for the English Composition/First-Year Writing Classroom. Journal of Games, Game Art, and Gamification, [S. l.], v. 10, n. 3, p. 121–130, 2025. DOI: 10.21512/jggag.v10i3.13701. Disponível em: https://journal.binus.ac.id/index.php/jggag/article/view/13701. Acesso em: 1 sep. 2026.