WILSON, Philip; TOWLE, Bradford. Predicting Preference with Sparse Data in Personalized Gamification via Deep Learning. Journal of Games, Game Art, and Gamification, [S. l.], v. 10, n. 2, p. 54–64, 2025. DOI: 10.21512/jggag.v10i2.13037. Disponível em: https://journal.binus.ac.id/index.php/jggag/article/view/13037. Acesso em: 21 jul. 2026.