HADIPRAKOSO , Raden Budiarto; NAUFAL, Farras Ahmad. Gamifying the Classroom: Enhancing Student Motivation and Engagement in Flipped Learning. Journal of Games, Game Art, and Gamification, [S. l.], v. 10, n. 2, p. 47–53, 2025. DOI: 10.21512/jggag.v10i2.11992. Disponível em: https://journal.binus.ac.id/index.php/jggag/article/view/11992. Acesso em: 1 sep. 2026.