[1]
Praka, Y.S. et al. 2026. Implementation of a Pathfinding-Based Intelligent Agent for Enemy Behavior in the "Run to BIPOL" Maze Tournament Game. Journal of Games, Game Art, and Gamification. 11, 2 (Aug. 2026), 38–45. DOI:https://doi.org/10.21512/jggag.v11i2.16155.