[1]
Yuda Priyangga, R. and Salehudin, I. 2025. Engagement and Consumption Behavior in Gacha Games: A PLS-SEM Study on Generation Z in Indonesia. Journal of Games, Game Art, and Gamification. 10, 2 (Aug. 2025), 65–73. DOI:https://doi.org/10.21512/jggag.v10i2.13115.