[1]
Ananda Saputra, I. and Januarsa, A. 2025. The Analysis & Exploration of Emotional Attachment in Video Game Character Design: A Case Study of Life is Strange. Journal of Games, Game Art, and Gamification. 10, 3 (Dec. 2025), 115–120. DOI:https://doi.org/10.21512/jggag.v10i3.12784.