[1]
Hadiprakoso , R.B. and Naufal, F.A. 2025. Gamifying the Classroom: Enhancing Student Motivation and Engagement in Flipped Learning. Journal of Games, Game Art, and Gamification. 10, 2 (Aug. 2025), 47–53. DOI:https://doi.org/10.21512/jggag.v10i2.11992.