Indonesian Journal of Visual Culture, Design, and Cinema https://journal.binus.ac.id/index.php/ijvcdc <p>E-ISSN: <a title="E-ISSN" href="https://issn.brin.go.id/terbit/detail/20220404281340158" target="_blank" rel="noopener">2829-1808 </a></p> <p>Indonesian Journal of Visual Culture, Design, and Cinema is a biannual journal published in April and October. The Indonesian Journal of Visual Culture, Design, and Cinema focuses on various issues spanning Visual Communication Design, Interior Design, Animation, Fashion Design, Cinema, Movies, and Film. Indonesian Journal of Visual Culture, Design, and Cinema is published by School of Design BINUS University, in cooperation with Research and Technology Transfer Office, BINUS University. </p> <p>It is free of charge for all accepted papers and will be freely available to all readers with worldwide visibility and coverage. </p> <p><a title="submit_submissions" href="https://journal.binus.ac.id/index.php/ijvcdc/about/submissions" target="_blank" rel="noopener">Submit Here</a></p> <p><a title="link_statistic" href="https://statcounter.com/p12708517/summary/?account_id=5271177&amp;login_id=1&amp;code=56504da02a5b04da9bad5f011a8f0078&amp;guest_login=1" target="_blank" rel="noopener">Statistic</a></p> <p><a title="link_contact" href="https://journal.binus.ac.id/index.php/ijvcdc/about/contact" target="_blank" rel="noopener">Contact</a></p> en-US ijvcdc@binus.edu (Ulli Aulia Ruki) ijvcdc@binus.edu (Donna Carollina) Sun, 30 Apr 2023 00:00:00 +0000 OJS 3.2.1.1 http://blogs.law.harvard.edu/tech/rss 60 Reseach on the Application of Pixel Art in Game Character Design https://journal.binus.ac.id/index.php/ijvcdc/article/view/8238 <p>This paper analyses the trend, design fundamentals, and design principles of contemporary character design from digital game. It discusses that even though the design styles of today’s digital art era are flourishing with diverse thinking and visual approach, the classic pixel art style will never go out of style. The fundamental element of artistic design in pixel art style is a single element, a pixel. Many designers prefer using the single pixel style as the fundamental element of their artistic design, which has led to the creation of various intriguing design categories. Despite the prevalent use of full high-definition 3D rendering images in contemporary digital game design, the pixelated style remains a timeless tribute to the classics with an enduring impact, given its promising development prospects. Pixelated design is now being applied to practice by more designers and artists, and it has gradually become a unique form of artistic visual expression.</p> Tubagus Zufri , Nurul Aqmarina Ardani Copyright (c) 2023 Tubagus Zufri , Nurul Aqmarina Ardani https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.binus.ac.id/index.php/ijvcdc/article/view/8238 Thu, 11 Jan 2024 00:00:00 +0000 Adolescent Responses to the Social Campaign Video on Kemdikbud.RI Account about Cyber-sexual Harassment https://journal.binus.ac.id/index.php/ijvcdc/article/view/8239 <p>The primary purpose of a social campaign is to change a person's behavior or attitude regarding some social issues under the message conveyed by the communicator. It is described as persuasive communication. Furthermore, this study aimed to analyze the video content of the #GerakBersama social campaign from the cerdasberkarakter.kemdikbud.ri account about cyber sexual harassment and the audience's responses to the campaign related to awareness of this new phenomenon on social media. This study used mixed methods with data collection through in-depth interviews and surveys to obtain a thorough understanding from audiences and advertising experts regarding video advertising messages. The authors used Aristotle's theory of persuasion communication with three main pillars, namely ethos, pathos, logos, and the AISAS communication model to analyze the responses of the campaign video. These theories were processed and modified to obtain conclusions about the target audience's response to social advertisement videos regarding cyber-sexual harassment and to identify persuasive communication strategies in social campaigns as a reference for advertising professionals and academics in responding to new social problems in online media. The study results were also expected to reference further communication strategies and understanding related to persuasive communication in advertising and social campaigns.</p> Karinda Amilia Rumahorbo, Intan Rizky Mutiaz Copyright (c) 2023 Karinda Amilia Rumahorbo, Intan Rizky Mutiaz https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.binus.ac.id/index.php/ijvcdc/article/view/8239 Thu, 11 Jan 2024 00:00:00 +0000 Layout Furniture in Supporting the Visually Impaired People at the Dining Area of PSBN Wyata Guna https://journal.binus.ac.id/index.php/ijvcdc/article/view/8275 <p>The dining room at PSBN Wyata Guna is used for visually impaired people when it's time to eat in the dining room. This room has high potential complexity and level of activity. Because of the activities that occur, the movement of visually impaired persons is essential in this dining room. But the lack of treatment in the dining room causes frequent collisions and difficulties for the visually impaired person in finding directions. Therefore, we need a stimulus that can support the movement of the visually impaired person in circulation. Through previous research, stimuli that play a high role are sound and layout. This study uses an experimental method to determine how significant the layout and sound stimuli are for visual impaired person in circulation. And it has been concluded that distance is not significant to determine the time of movement in circulation in the dining room, the most important thing for people with visual impaired person is the instructions located in the area of circulation and sound stimuli which are located at critical points. The instructions referred to can be in the form of furniture or other objects if they do not inhibit circulating movements and have a consistent distance, while sound is needed to convince persons with disabilities that their direction is correct. Furthermore, this research can be a recommendation for further research, both academics and related institutions as well as input for interior designers and architects in designing dining rooms for persons with disabilities on a small scale.</p> Deanawati Insani Wasilah, Friska Amalia Copyright (c) 2023 Deanawati Insani Wasilah, Friska Amalia https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.binus.ac.id/index.php/ijvcdc/article/view/8275 Thu, 11 Jan 2024 00:00:00 +0000 The Use of New Media in a Virtual Website Exhibition A Mild "A Space" https://journal.binus.ac.id/index.php/ijvcdc/article/view/9909 <p>The Covid-19 pandemic that hit various countries has limited the public's space movement in the community. The emergence of new rules in the new normal era makes difficult for artists to perform any art performances. A MILD as one of the biggest drivers of the economy in Indonesia held a virtual exhibition called "A space" through the power of the internet network. The appearance of this new media will facilitate the artists to be able to work again and help the public to continue enjoy the art in the pandemic era. The research method that used is descriptive exploratory analysis to examine the phenomena that are happening descriptively. The purpose of this research is to provide a discourse or view to the public as a new perspective in viewing an exhibition or work of art.</p> Yudha Delonix Renzina Copyright (c) 2023 yudha https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.binus.ac.id/index.php/ijvcdc/article/view/9909 Thu, 11 Jan 2024 00:00:00 +0000 Graffiti Artist’s Historiographical Writing Model “Bansky” The Man Behind The Wall” in The Perspective of Johan Joachim Wincklemann https://journal.binus.ac.id/index.php/ijvcdc/article/view/9933 <p>History writing can be understood as a way of writing, exposing, or reporting the results of historical research that has been carried out as a matter of embodiment of research reports or historical writing itself. Furthermore, historical writing became known as historiography. Before writing the historiography of graffiti artists in Indonesia, it is necessary to understand the writing model that has been done by previous historians, one of which is Johan Joachim Wincklemann. Thisarticle will use a book entitled "Bansky: The Man Behind The Wall", to then review his historical writing style with Winckelmann's historiographical writing methodology. Although Jones in his book writes about Bansky's life, when viewed from the perspective of Winckelmann's historical methodology, there are still shortcomings in the process of writing Jones in this book. Thus from this review, it can be found that to create a good historiography for the writing of the history of graffiti artists requires closeness and accuracy in observing the work and graffiti artists observed.</p> RA Sekartaji Suminto, Donna Carollina Copyright (c) 2023 Donna Carollina, RA Sekartaji Suminto https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.binus.ac.id/index.php/ijvcdc/article/view/9933 Thu, 11 Jan 2024 00:00:00 +0000 Editorial Page and Table of Content https://journal.binus.ac.id/index.php/ijvcdc/article/view/9934 Mita Purbasari Copyright (c) 2023 Mita Purbasari https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.binus.ac.id/index.php/ijvcdc/article/view/9934 Sun, 30 Apr 2023 00:00:00 +0000