Employee Aptitude & Personality testing using Gamification for more accurate results

Authors

  • Raymond Alexander Bina Nusantara University
  • Sonya Rapinta Manalu Bina Nusantara University

DOI:

https://doi.org/10.21512/ijcshai.v3i2.16043

Keywords:

Gamification, Technology, Aptitude Test, Games

Abstract

The concept of "gamification" and how it is applied to make boring, tedious work seem exciting, rewarding, and fun is becoming more prevalent in many industries. Gamification has made many mundane tasks seem enjoyable and rewarding through the use of simple reward systems, which is something we typically find in games. In addition to enhancing employee motivation to complete tasks, there are indications that gamification could be an effective method to evaluate an individual's psychological makeup. This research will investigate the possibility of using gamified systems as a way to assess an employee's potential to perform at a high level (aptitude) and their personality characteristics. It is suggested that game-based assessments will yield more reliable information regarding an employee's ability to think critically, make decisions based upon data, and manage resources than conventional testing methods. Because employees are evaluated through their performance in the game, the employee does not experience the anxiety associated with traditional testing, the employee does not have to worry about providing socially desirable responses, and the employee does not have to worry about answering questions honestly. The proposed approach allows for evaluation of employee competencies, including problem solving, adaptability, risk assessment, and strategic planning in simulated environments related to specific jobs.

Dimensions

Author Biographies

Raymond Alexander, Bina Nusantara University

Mobile Application and Technology, School of Computer Science,

Sonya Rapinta Manalu, Bina Nusantara University

Mobile Application and Technology, School of Computer Science

References

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Published

2026-11-02

How to Cite

Alexander, R., & Manalu, S. R. (2026). Employee Aptitude & Personality testing using Gamification for more accurate results. International Journal of Computer Science and Humanitarian AI, 3(2), 77–82. https://doi.org/10.21512/ijcshai.v3i2.16043
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