[1]
Lukitasari, E.H. and Musslifah, A.R. 2026. Inclusive Game-Based Learning with Design Thinking for Vocational Slow Learner Students. Humaniora: Journal of Indonesia Culture and Society. 17, 1 (Mar. 2026), 87–97. DOI:https://doi.org/10.21512/humaniora.v17i1.14083.