SALMAN, Afan Galih; CHANDRA, Natalia; NORMAN, Norman. Game Edukasi Pengenalan Kebudayaan Indonesia Berbasis Android. ComTech: Computer, Mathematics and Engineering Applications, [S. l.], v. 4, n. 2, p. 1138–1154, 2013. DOI: 10.21512/comtech.v4i2.2581. Disponível em: https://journal.binus.ac.id/index.php/comtech/article/view/2581. Acesso em: 12 may. 2025.