Game Edukasi Pengenalan Kebudayaan Indonesia Berbasis Android

Authors

  • Afan Galih Salman Bina Nusantara University
  • Natalia Chandra Bina Nusantara University
  • Norman Norman Bina Nusantara University

DOI:

https://doi.org/10.21512/comtech.v4i2.2581

Keywords:

educational games, Indonesian culture, Android

Abstract

Game now is not just an entertainment but merely serves as a educational tool or the so-called educational games. We develop an educational game application on Android platform which provides information about Indonesian culture. The methodology used is the analysis method of information gathering, system design, implementation, and testing. Information about Indonesian culture is displayed in form of Android-based educational game application. Users will be expected to get a lot of information regarding the Indonesian culture.

Dimensions

Plum Analytics

Author Biographies

Afan Galih Salman, Bina Nusantara University

Computer Science Department, School of Computer Science

Natalia Chandra, Bina Nusantara University

Computer Science Department, School of Computer Science

Norman Norman, Bina Nusantara University

Computer Science Department, School of Computer Science

References

Adams, Ernest. (2010). Fundamentals of Game Design (2nd edition). California: New Riders.

Bharathi, J.M., Hemalatha, S., Aishwarya, V., Meenapriya, C., and Grace, L.H.S. (2010). Advancement in mobile communication using Android. International Journal of Computer Applications, 1(7), 95 – 98.

Hasibuan, S.R. (2008). Manusia Dan Kebudayaan Indonesia: Teori dan Konsep. Jakarta: Dian Rakyat.

Vaughan, Tay. (2008). Multimedia: Making It Work (7th edition). NewYork: McGraw-Hill.

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Published

2013-12-01

Issue

Section

Articles
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