KURNIATI, Agnes; PANGGABEAN, Francisco Maruli; NADIA, Nadia; SATRIA, Thomas Galih. Gamification for Increasing Learning Motivation of College Student. Engineering, MAthematics and Computer Science Journal (EMACS), [S. l.], v. 3, n. 1, p. 27–30, 2021. DOI: 10.21512/emacsjournal.v3i1.6843. Disponível em: https://journal.binus.ac.id/index.php/EMACS/article/view/6843. Acesso em: 3 aug. 2025.