Developing "EMBER": A Fantasy Puzzle Adventure Game with An Approach to Agile by Applying Game-Scrum Methodology

Authors

  • Aisha Gemala Jondya Bina Nusantara University
  • Hisyam Izuddin Anwar Bina Nusantara University
  • Muhammad Rifky Hermawan Bina Nusantara University
  • Tobia Azaria Deru Bina Nusantara University

DOI:

https://doi.org/10.21512/emacsjournal.v4i2.8428

Keywords:

Game-Scrum, Agile, Game Development, Adventure Game

Abstract

Digital games development process is often done using traditional methods. Many digital game developers believe that the game development process cannot be equated and use other software development methods because game development is not only focused on technical processes such as programming and coding but also creative processes such as asset and display design. In this study, the process of developing a fantasy adventure puzzle game was carried out using the Game-Scrum approach, a method modified from the Agile Scrum method. As well as the software development process using the agile method, game development using this method is carried out with an iterative process where each process allows an update of the feedback given to each sprint backlog. At the end of the study it was concluded that although there were still some things that had to be adjusted, basically the Game Scrum method could be adapted for the development of a digital game.

Dimensions

Plum Analytics

Author Biographies

Aisha Gemala Jondya, Bina Nusantara University

Computer Science Department, School of Computer Science

Hisyam Izuddin Anwar, Bina Nusantara University

Computer Science Department, School of Computer Science

Muhammad Rifky Hermawan, Bina Nusantara University

Computer Science Department, School of Computer Science

Tobia Azaria Deru, Bina Nusantara University

Computer Science Department, School of Computer Science

References

Akta, A. &. (2014). A Survey of Computer Game Development. The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology.

C. Mario, Z. J. (2017). A DSD Experience for Game Development Among Colombian Students. Developments in Business Simulation and Experiential Learning.

C.Politowski, L. F. (2016). Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. the 5th International Workshop on Games and Software Engineering,, (pp. 22-28).

Cooper, R. G. (2014). Invited Article: What’s Next?: After Stage-Gate. Research-Technology Management.

Da Cruz, J. R., Gonçalves, L. S., & Magalhães , A. P. (2019). Agile Scrum Methodology: implementation by the nurse in an educational game on safe medication management. SciELO.

Folmer, E. (2007). Game Development A Solution to Escalating Costs and Expanding Deadlines? 10th international conference on Componentbased software engineering, (pp. 66-73).

Gaspar, J. D., Lage, E. M., Da Silva, F. J., Mineiro, É., De Oliveira, I. J., Oliveira, I., . . . Nog. (2020). A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study. JMIR Serious Games.

Handoko, P. T., Nugroho, E. W., & Harnadi, B. (2022). Increasing Knowledge About History of Hindu Empire in Indonesia with Game “Indo Trivia”. Journal of Bussiness and Technology, 1-6.

Hodgson, D. &. (2013). Controlling the uncontrollable: “Agile” teams and illusions of autonomy in creative work. Work Employment and Society, 308-325.

Kristiadi, D. P., Sudarto, F., Sugiarto, D., Sambera, R., Warnars, H., & Hashimoto, K. (2020). Game Development with Scrum methodology. 2019 International Congress on Applied Information Technology. IEEE.

Wahyono, T. W. (2017). Building a popular mobile application by utilizing user feedback. . . Innovative and Creative Information Technology (ICITech), 2017 International Conference on, Salatiga, Indonesia.

Zhu, M., & Wang, A. I. (2019). Model-driven Game Development: A Literature Review. ACM Computing Surveys, 123-155.

Downloads

Published

2022-06-09

Issue

Section

Articles
Abstract 617  .
PDF downloaded 533  .