Digital Game as A Media to Increase Cognitive Intelligence of 13-18 Years Old Teenagers 

Authors

  • Ivan Sebastian Edbert Bina Nusantara University
  • Devita Azka Tsaniya Bina Nusantara University
  • Bernico Constantino Bina Nusantara University
  • Geary Riandy Bina Nusantara University
  • Alvina Aulia Bina Nusantara University
  • Nadia Nadia Bina Nusantara University

DOI:

https://doi.org/10.21512/emacsjournal.v6i1.10848

Keywords:

Cognitive Intelligence, Digital Games, Formal Operational Game-based Learning, Jean Piaget’s Theory

Abstract

Nowadays, Cognitive Intelligence plays an essential role especially on making decisions. The growth of digital media makes public thinks that video games are addictive. They think that video games are addictive and damaging. Games are design to refresh, challenge and help people to train their problem solving. In this research, the researcher explored the cognitive development of teenagers aged 13-18 with a puzzle-based digital game. Participants were 15 students studying in junior and senior high school. Participants were given three tests: pre-test and post-test by IQ test and a Game Engagement Questionnaire (GEQ) to explore the game's engagement from the participants' perspective. The average of Pre-Test is 113.2, while the Post-Test is 118.33. This Show that after playing the games it increases the IQ of the students. The researcher also discovered that many factors could influence the outcome of participant IQ. The GEQ shows that the participants agreed that some of the puzzle-based game might be a good or bad influence on them.

Keywords: Cognitive Intelligence; Digital Games, Formal Operational Game-based Learning, Jean Piaget's Theory

Dimensions

Plum Analytics

Author Biographies

Ivan Sebastian Edbert, Bina Nusantara University

Computer Science Department, School of Computer Science

Devita Azka Tsaniya, Bina Nusantara University

Computer Science Department, School of Computer Science

Bernico Constantino, Bina Nusantara University

Computer Science Department, School of Computer Science

Geary Riandy, Bina Nusantara University

Computer Science Department, School of Computer Science

Alvina Aulia, Bina Nusantara University

Computer Science Department, School of Computer Science

Nadia Nadia, Bina Nusantara University

Cyber Security Program, Computer Science Department, School of Computer Science

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Published

2024-01-31

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