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, Universitas Pelita Harapan, Indonesia
Journal of Games, Game Art, and Gamification Vol. 8 No. 1 (2023)
Articles
Gamification Using Visual Novel to Improve Chemistry Learning Motivation
PDF
The Winners Vol. 22 No. 1 (2021): The Winners
Articles
The Acceptance Technology Model for Adoption of Social Media Marketing in Jabodetabek
PDF
Humaniora Vol. 13 No. 2 (2022): Humaniora
Articles
The Impacts of COVID-19 Pandemic to the Welfare of Indonesian Musicians
PDF
The Winners Vol. 21 No. 2 (2020): The Winners
Articles
Sustainable Growth Rate Model in Indonesia Manufacturing Firms
PDF
CommIT (Communication and Information Technology) Journal Vol. 10 No. 2 (2016): CommIT Journal
Articles
The Effects of E-Tourism to The Development of Tourism Sector in Indonesia
PDF
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